Psychological Aspects of Users’ Mobile Gaming Motivation

Game is an integral part of human’s life. Latest psychological researches have proved that game isn’t just what small children do with their toys while the parents are busy. Game is an important cultural mechanism helping pass experience between generations and orientate in the world. By playing games, humans learn how to behave in their environment and acquire its values, beliefs and conduct patterns. But even after they’ve grown up, people continue playing psychological games by performing roles in their private and social life.

However, game has received one more essential sense recently. It has become not a way to adapt to the world around us and to act there, but rather to escape from it. More and more people replace their real needs, achievements, friends, and even lives by virtual ones and disappear in game worlds. This phenomenon called game dependence is widely discussed; and psychologists are trying to explain and to overcome it. That article uses some results of these researches and takes a closer look at psychological aspects of people’s gaming motivation. It considers what basic human needs can be transferred in the area of virtual games and satisfied there.

The particular topic of this article is mobile games. It should be noticed that the situation with mobile gaming is not as acute as with computer gaming. People don’t tend to spend long time with their smartphones, and it’s good so. That is the reason why this article won’t instruct people how to make a “bomb” stealing gamers from their families. It should rather be a guideline for mobile software developers to help them create an involving and exciting product being able to “hook” users.

Human needs that can be satisfied in a mobile game:

1. Need for achievement.

One of the most significant temptations of a game is giving usual people the possibility to become anyone they want to. The opportunities of game plot and its characters are endless, and the likelihood criterion is only optional. So, an unremarkable manager comes home, turns his PC on, launches the game – and becomes an incredible god in a fantastic universe. The longer he plays the more skills, experience and points he earns; and these rewards are highly valuable for him. A game gives its player a possibility to become something else, a better, more important person, and to be more successful than he possibly is in its real life. Achievements in a mobile game are more “salient” than in real world: they can be made more quickly and easily than in reality; and their results are much more visual (unfortunately, no one receives golden coins or stars after having performed something well in his real life). This attractive process of gathering game achievements can be considered as a kind of substitute for real world self-development.

Why is this aspect important for a mobile software developer? By creating a game, he should reward the user for his progress generously. Stars, coins, additional resources, bonus levels etc. make players feel their success, enjoy it – and return to the game again and again in order to refresh these feelings.

2. Need for respect.

Being respected and appreciated by other people is an important side of people’s social life. Playing alone is good. Playing with other people, demonstrate achievements to them, win different competitions and being admired and regarded by other players is just perfect. Winning feels especially good. There are two main kinds of competitions in mobile games: direct and indirect. In a direct competition, players fight with online enemies, or play matches against online opponents face-to-face. In an indirect competition, the game is performed in a single-player-mode, but there are leader boards showing the names of the best players. In that way, a person can always estimate his game success and compare it to the progress of his friends.

But even apart from any competitions, online games have a very significant social side by creating virtual communities. Being part of a clan or detachment evokes a strong feeling of belonging and cooperation. When we do something for cause, perform our work well, and contribute to the general prosperity by this, we are respected and appreciated.

So, a mobile game should contain as much social features as possible. Leader boards, online multiplayer modes, creating communities, social sharing buttons – everything connecting the player to other people matters.

3. Need for knowledge.

Learning new things is cool. It doesn’t mean that a mobile game should immediately become a branch of school on users’ smartphones. But gathering new experience, finding out exciting facts, discovering a foreign world, or exploring an interesting topic is fun. Thirst for knowledge has always been pushing humanity forward; it is in the human nature. That’s why the process of solving problems and puzzles and any other kind of intellectual activity can be an important source of gaming motivation.

This need can also be satisfied in a mobile game, especially in a strategy, RPG, or quest. Filling the game world with mysteries, puzzles, interesting facts and secrets will turn a user to a discoverer learning things not because he has to but because he wants to.

So far, three important human needs that can be satisfied in a mobile game have been considered. Taking them into account and creating a mobile game on this basis will help it “hook” the users and settle down in their smartphones for a very long time.

If you’re looking for reliable and skilful professionals which are able to develop a high-quality mobile game for you, check here: http://www.intexsoft.com/service/services/mobile-application-development.html

Article Source: http://EzineArticles.com/expert/Katerina_Selezneva/1212986

 

Online Games: What Is The Future Of Games Online?

Online games are now being played for over 60 minutes a day by over half a billion people globally, says Jane McGonigal.

In the United States alone, that number is 183 million.

Ninety-nine percent of boys under 18 and 94 percent of girls under 18 say they play online games on a regular basis.

On an average, young people will rack up 10 thousand hours of gaming by the time they reach the age of 21.

That is about the same amount of time that they will spend in their classrooms.

Over 5 million Americans are now spending over 40 hours a week playing online games, which is the equivalent of the time spent at a full time job.

The NPD Group, a financial-analysis firm that tracks the sales of video games, says the U.S. games industry sold $6.71 billion worth of new games in 2012.

The top 10 best-selling games of 2012 were:

  1. Call of Duty: Black Ops II (360, PS3, PC, Wii U)
  2. Madden NFL 13 (360, PS3, Wii, PSV, Wii U)
  3. Halo 4 (360)
  4. Assassin’s Creed III (360, PS3, PC, Wii U)
  5. Just Dance 4 (Wii, 360, Wii U, PS3)
  6. NBA 2K13 (360, PS3, Wii, PSP, Wii U, PC)
  7. Borderlands 2 (360, PS3, PC)
  8. Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
  9. Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, 3DS, PSV, PC)
  10. FIFA Soccer 13 (360, PS3, Wii, PSV, 3DS, Wii U, PSP)

FarmVille is a highly-popular farming simulation social network game developed by Zynga in 2009.

FarmVille 2 was released in September 2012.

World of Warcraft holds the Guinness World Record for the most popular MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers as of March 2013 (Wikipedia).

Another popular game is Clash of Clans, which is a combat strategy game.

Free games, often referred to as freemium (free + premium) games, is a business model where the game is given away for free, but the customer has the option of spending money on a variety of game enhancements.

This model has become popular on both smartphones and iPads.

Free games are downloaded much more readily than paid games.

The freemium model seems to be the trend of the future because many are becoming reluctant to pay for a game before they use it.

Once a customer uses a game, they will usually be willing to spend money within that game if they find it fun and engaging.

As an example of how the freemium model works, consider the free game Clash of Clans.

The objective of this game is to create a clan, build a village for the clan, then train your warriors to protect your village from invaders.

You can download the game to your smartphone for free. Then, once you find this game fun and engaging, there are all kinds of available upgrades.

Sure, you can go on playing for free for as long as you like and slowly earn virtual “gems” to help you fund your clan project. Or you can make a purchase over your smartphone to speed up the pace of acquiring gems.

With the touch of a finger, players can buy a “pile of Gems” for $4.99, a “bag of Gems” for $9.99, or a “box of Gems” for $49.99.

And if you feel really ambitious, and if you wish to get a few extra swords and sling-shots to fight off barbarian invaders, simply touch your shartphone screen and buy a “chest of Gems” for only $99.99.

The company that makes Clash of Clans (Supercell) rakes in over 1 million dollars… a day!

All from people who downloaded a free Clash of Clans game to their smartphone.

Apple gets about 30% of that, or $300,000 a day.

When the ability to buy things is made easier through the use of technology, wealth is created faster and more abundantly than ever before.

Also consider that when people play Clash of Clans, they are encouraged to simply press a button to invite all of their friends from Facebook to join them, which brings Supercell even more money.

Of course, Clash of Clans is only one of many examples.

The users, the fans, and the players of Clash of Clans (and other freemium online games) generate millions of dollars for companies like Supercell and Apple.

Meanwhile, the users get zilch… a great big goose egg.

Does that seem fair?

Shouldn’t the users get rewarded?

We believe rewarding users of online games is an idea whose time has come.

Wouldn’t it be great if the users, the fans, and the players of online games got some of the money that comes from online games? Wouldn’t it be great if the users of online games could actually earn money for playing games online?

That’s the idea behind a brand new game company that will be coming soon.

To learn more, go to http://RippleWithTom.com

Article Source: http://EzineArticles.com/expert/Tom_Gruber/11032

 

What Are The Most Popular Genres of Video Games?

There is nothing to beat the popularity of video games, with newer versions appearing quite frequently. Because of the never-ending demands for such products, the industry offering them has no option but to keep pace by producing additional varieties to replace the older editions. Much to the benefit of gamers, the market is flooded with an extremely large variety of games and the dynamic gaming industry has undergone many technological developments. Undoubtedly, gamers never had such a wide range of quality products to fulfill their rising requirements.

Everybody interested in these games has personal preferences and can surely find some that never fail to meet their expectations of wonderful gaming experiences. Following you’ll find an introduction to different types of the most popular games available in present market, keeping in mind the interactive features they contain and the genre of the basic gameplay they offer.

FPS – FPS stands for First Person Shooter. This is largely centered on the player, who plays it only as per his perception. These games frequently involve different kinds of guns and bullets and other weapons, though there are many unusual games like samurai plus other warfare styles that incorporate use of swords and knives. Since these games require moderate level of concentration, these are well accepted by amateurs, as well as experienced players.

RPG-RPG, meaning role-playing games, are among the most popular types of games that the present gaming industry offers. The games are designed to prompt the player to act in a role-playing manner that is supported by an appealing story board, having varying missions to be achieved as the game progresses. One of the most popular RPG games is the Final Fantasy Series.

Real Time Strategy (RTS) – The player that enjoys getting challenged mentally will surely get hooked by the games in this series. Real Time Strategy games are here to defy players’ logical aptitude and sense of reasoning. There is a large variety available for players to select from. However, the one that enjoys utmost popularity is StarCraft II, depicting a spellbinding war of the twenty-sixth century.

Massively Multiplayer Online Games or MMOGs – the Internet savvy generation of today is frenzied by these games. The underlying principle of this game is online interaction of a large number of players. Their operational code may include Role-Playing Games, First Person Shooter games or Real Time Strategy games and many more. These games necessarily require a couple of players who are online simultaneously. The most preferred varieties of MMOGs are available in 3D, which really provides an awesome experience to gamers in real life.

Other than the above mentioned highly popular genre, you can also find video games in the adventure, action and racing genres. You can explore the thrilling world of gaming by indulging in different types of games and thus get informed of the newest trends and technically highly advanced games, which are frequently released these days. But be warned, you’ll surely find some favorites and fall for them.

Are you a newbie in the gaming world and wondering which are the most popular video games? Or maybe you are an experienced, passionate player but you need lists of popular video games so you can choose your next adventure? No matter the answer, we can help you anyway. Visit our website!

Article Source: http://EzineArticles.com/expert/Karina_Popa/1432444

 

Halo 4 War Games, Simple Tips for Improving in Multiplayer

War Games refer to a collection of game types in Halo 4 in which you play competitively against other human players. These battles are training simulations performed by Spartan IVs onboard the infinity, which they use to improve their abilities for Spartan Ops. There are no computer controlled enemies in War Games; every single ally and enemy is a real human player.

War Games offers an interesting dynamic to Halo 4 quite different from either the Campaign or Spartan Ops. Because you are playing against real players, you get an opportunity to fight enemies much more intelligent than those in the Campaign or Spartan Ops. Therefore, some of the strategies that I provide for the Campaign do not work nearly as well in War Games. There is no single “best” strategy, so experiment with many different tactics and choose one that best fits your strengths and play style.

Leveling System

In War Games and Spartan Ops, you receive experience after completing each game. This experience is used to level up your Spartan IV character. As you level up, you unlock new equipment (such as weapons, armor abilities, and perks) and new armor. Each level requires more experience to unlock, so you will level up quickly at first and slowly later on. After you reach level 20, you will have unlocked all equipment, and any levels past that will have little effect on your gameplay.

There are 3 ways to gain experience. The primary way is to complete games in either War Games or Spartan Ops. After each game, you will be rewarded a fixed completion bonus and a much smaller bonus based on your success during that game. In general, you will receive around 2500 experience from shorter games (slayer, oddball, etc.) and 3000 experience from longer games (Spartan Ops, Big Team Battle, CTF). The second way to gain experience is by completing challenges. There are an assortment of War Games, Campaign, and Spartan Ops challenges that you can complete to gain extra experience, with rewards ranging from 1000 to 20,000 experience depending on the difficulty of the challenge. Challenges come in many variations, such as killing a certain number of enemies in a certain way, winning a certain number of games, or completing a certain campaign mission on a certain difficulty. New Challenges are added periodically. Finally, you can gain experience by completing commendations. Commendations are similar to challenges, but they have no time limit and new ones are never added. There is a large assortment of over 100 commendations, each with between 5 to 7 stages of completion. Every time you complete a new stage of a commendation, you receive a certain amount of experience. You can also gain new armor and weapon skins by completing the highest stage of certain commendations.

After you reach level 50, you can choose from 8 different Spartan specializations. Each specialization requires 10 levels to complete, and you unlock new armor with each level. After completing the final level of a specialization, you unlock a new perk. While these new perks only have a minor effect on gameplay, they do offer useful bonuses such as more experience per game, faster assassinations, or longer overheat times on vehicles. Once you complete all 8 specializations and reach level 130, you have completed the leveling progression and will no longer level up.

Throughout the leveling process, you will unlock numerous pieces of armor, all of which can be accessed from the “back” menu. This allows you to customize the way your Spartan IV looks in both Spartan Ops and War Games, but has absolutely no effect on gameplay. You unlock new armor by reaching new levels, completing commendations, and completing armor-specific challenges.

Loadout

Unlike in the previous Halo games, you can create your own loadout in Halo 4. Each loadout consists of a primary weapon, a secondary weapon, an armor ability, a grenade type, and two perks. You can have 5 different loadouts at one time, allowing you to develop different combinations for each situation. These 5 loadouts are used in both Spartan Ops and War Games, so I suggest that set allocate 2 loadouts for Spartan Ops and 3 for War Games.

Below, I discuss which equipment to use in your War Games loadouts. However, these are only my opinions; you should develop a loadout that fits your play style the best.
Primary Weapon: I highly suggest that you use a headshot weapon as your primary weapon, as headshot weapons have a much longer range and kill enemies faster than any of the assault weapons. I suggest that you use either the DMR, Battle Rifle, or Light Rifle. Of these Options, the DMR is the most accurate, the Battle Rifle deals the most damage when not zoomed in, and the Light Rifle deals the most damage when zoomed in.

Secondary Weapon: You should always use the Plasma Pistol as your secondary weapon, no matter the situation. Although the Plasma Pistol and headshot trick does not work very well against human players, you can still use the Plasma Pistol to stun and jack vehicles and to remove peoples shields and melee them. The Magnum is inferior in damage and accuracy to the headshot rifles, and the bolt shot does not deal enough damage to be worthwhile.

Grenade Type: I suggest that you use the Frag grenade as your grenade type. You can bounce Frag grenades around corners or up gravity lifts, allowing you to kill players that are out of your line of sight. When used in combination with Promethean Vision, this can be a very effective tactic. However, if you are very good at sticking your opponents, you may wish to use the Plasma grenade.

Armor Ability: In my opinion, Active Camouflage and Promethean Vision are the two best armor abilities for War Games. Promethean Vision allows you to see your opponents before they see you, allowing you to get the first shot and the element of surprise. It also allows you to easily see players using Active Camouflage. Active Camouflage allows you to stay hidden while snipping or sneak up on enemies, which is especially useful when using shotguns.

Perks: There are a large assortment of perks that provide minor bonuses. You should choose whichever perks complementing your play style the best. Some of my personal favorites include extra ammo, more frequent ordinance drops, and faster armor ability regeneration.

Ordinance Drops

In order to obtain non-loadout weapons in War Games, you will need to rely on Ordinance Drops. Ordinance Drops are a new game mechanic implemented in Halo 4, replacing the previous system of weapon spawns. Weapon crates are dropped onto the battlefield from above, and can contain either a weapon, a power-up, or two grenades. There are two types of Ordinance Drops, and they are as follows:

Map Ordinance Drops appear throughout the map at the start of the game, and redeploy after a certain amount of time. These drops usually contain a tier 2 (Shotgun, Saw, etc.) or a tier 3 (Rocket Launcher, Binary Rifle, etc.) weapon, though they can also contain grenades or power ups. Any player can access a Map Ordinance Drop simply by walking up to the weapons crate and pressing x, just like swapping with a weapon on the ground. When you are near Ordinance, it will show up as an icon on your HUD. This icon displays your distance from the drop and what equipment is in the drop, so it is a useful tool for judging if it is worth taking the Ordinance. Drops of higher value take longer to redeploy.

Personal Ordinance Drops are rewards given to players after they score a certain number of points in a game. These drops are somewhat similar to “Kill Streaks” in the Call of Duty games. After you score a certain number of points (from kills, assists, objective completions, etc.), an option to call in Ordinance will appear at the top of your HUD. You will always have 3 options, which you can choose by pressing the corresponding direction on the D-pad. The middle option will offer a power up, the left option will offer a grenade or weapon, and the right option will offer a weapon. On larger maps, you are more likely to receive tier 3 or “power” weapon options. After you call in your Personal Ordinance, you will begin working towards your next one, though each subsequent drop requires more points. There is no limit to the number of drops you can receive in a single game, though realistically, you will usually receive between 1 – 3 drops in a typical game. After you call in a Personal Ordinance Drop, you can obtain your equipment by walking up to the weapons crate and pressing x. If you ever try to “steal” an enemy’s Personal Ordinance, you will need to hold down x for approximately 3 seconds.

Ordinance Drops also introduce power ups to War Games. Each power up provides you with some type of advantage for a set period of time or until you die. The Speed Boost power up allows you to move, throw grenades, reload, and punch twice as fast. It lasts for a long time and is very useful for carrying the flag in CTF or reaching objectives in other objective-driven game types. Damage Boost doubles all forms of damage that you deal (weapon, grenade, and melee) for a short period of time. This means that you can easily kill an enemy with a single melee, or kill them with two body shots and a headshot with a headshot weapon. When combined with more powerful weapons like the Saw, Beam Rifle, or Fuel Rod, you will become nearly unstoppable. Over Shields provides you with triple shield capacity, displayed as a second green bar covering your blue shield bar. This extra level of shields will not regenerate, and it will drain slowly over time.

Tips and Strategies

General:

– If you are playing particularly badly one day, try playing a few games of Spartan Ops. This way, you can warm up against easier opponents and return to War Games once you are up to speed.

– If possible, try playing War Games with a large group of friends. Even if your friends are not great, you can communicate and execute group strategies, giving you an edge against teams of individual players. This is especially useful when playing objective based games.

– In general, I do not suggest that you use the Plasma Pistol/Headshot tactic in War Games, as most players can easily dodge the Plasma Pistol blast. Rather, you should reserve the Plasma pistol for stunning vehicles or for using against players at near point blank range, where they will be unable to dodge it.

– On larger maps, you will find a large assortment of vehicles. If you are on foot, I suggest that you stay out of the large open areas so that enemy vehicles will leave you alone. However, if you see a lone enemy vehicle with no other enemies nearby, you can use your Plasma Pistol to stun the vehicle and either jack it (for Ghosts and Banshees) or plant a grenade in it (for Wraiths, Scorpions, or Mantises). Never try to stun and jack/destroy a Warthog with a gunner, as the gunner will still be able to shoot while the vehicle is stunned. After you jack a vehicle, be sure to boost away immediately so that the driver cannot re-jack you.

– If you are a weaker player, do not try rushing towards the tier 3 (power weapon) Map Ordinance Drops at the beginning of a game. In general, many players will rush towards this point at once, and you will most likely be killed before you can reach the drop.

– If you ever see a red laser pointing at you, this means that a player is aiming at you with either a Spartan Laser or a Binary Rifle. Both of these weapons can kill you with a single shot, so it is vital that you run for cover immediately. Jump around sporadically as you run to make yourself a harder target to hit.

– Always avoid walking into large open areas. You will be very exposed to enemies wielding long range weapons, and you will be unable to take cover quickly

Loadout Weapons (Headshot Rifles):

– When using headshot weapons other than the Light Rifle, try to avoid using the scope unless the enemy is very far away. Using the scope does not increase weapon accuracy, and it will block a large amount of your peripheral vision. This will make it easier for other players to sneak up on you.

– When using the Light Rifle, zoom in whenever possible. The Light Rifle deals more damage when you are zoomed in.

– When sniping with any headshot weapon, do not always engage an enemy as soon as you see them. Rather, wait until they run out into the open and away from any cover. As soon as you start shooting them, they will begin sprinting for cover, so it is vital that you can both remove their shields and kill them with a headshot before they can reach safety.

– When using a headshot weapon or a fully automatic weapon at close range, try jumping and moving sporadically to make yourself a harder target to hit. However, only do this if you can still hit your target consistently.

– When you first see an enemy up close, it may be your first reaction to throw a grenade at them. However, in the time it takes for you to throw the grenade, you can deal more damage by simply shooting the enemy. Therefore, your first reaction when you see an enemy should be to shoot them, and only use grenades to bounce around corners when you do not have a direct shot at them.

– At very close range, headshot weapons deal a lower damage per second than fully automatic assault weapons. Therefore, you will usually lose if you encounter an enemy with an assault weapon at close range. Always try to pick off the enemy before he can get close.

– If you have been hit by an enemy multiple times with a headshot weapon and they are still full health, do not try to engage them with your headshot weapon. Unless you get very lucky, you will undoubtedly lose. Rather, run for cover and engage them once your shields regenerate.

Ordinance:

– If you already have good weapons when you receive a Personal Ordinance Drop, consider choosing a power up. Power ups are even more effective when combined with powerful weapons. In particular, Damage Boost will make you nearly unstoppable when combined with a powerful weapon.

– Do not try to call in Ordinance when enemies are nearby and can see you. They may try to kill you and steal your Ordinance before you can grab it.

– Call in your Personal Ordinance Drops as soon as you can find a safe place to do so. If you wait to call in Ordinance, any points you score will not be counted towards your next drop.

– Consider using Speed Boost in combination with short ranged weapons like the Saw, Shotgun, or Scattershot. This will allow you to come within range of the enemy faster, so they will have less of a chance to pick you off from a distance.

– Both Damage Boost and Over Shields last for a very short period of time. Therefore, to benefit most from these power ups, play much more aggressively when you are using them. Try rushing into the enemy base or into the center of the action; although you may die, you should get quite a few kills before doing so.

Melee:

– You can melee much faster than usual when you have a pistol drawn.

– If you choose to melee the enemy, be sure to time your attack carefully. Wait until they have roughly 30% of their shields remaining, at which point you can kill them with a single attack.

– When you are in a close-quarters indoor area, you can use a Plasma Pistol and melee combination to quickly take down a single enemy. When you know that an enemy is approaching your position, begin charging your Plasma Pistol and wait behind a doorway or corner. As soon as the enemy steps through the doorway or corner, shoot him at point blank range with the Plasma Pistol and follow with a single melee attack. This tactic is especially effective because you melee faster with the Plasma Pistol drawn.

– You can perform a tactic similar to the one explained above with the Magnum as well. Wait behind a doorway or corner as an enemy approaches and melee them as soon as they step in front of you. This will fully remove their shields, allowing you to finish them off with a quick headshot. Once again, this is especially effective because you melee faster with the Magnum drawn.

Grenades:

– You can throw grenades much faster when you have a pistol drawn.

– Promethean Vision is especially useful when bouncing grenades, as it allows you to see where enemies are hiding behind cover and around corners.

– You may consider creating a grenadier class, in which you choose the perks that give you extra grenades and make your grenades deal more damage. You can then use this class in close quarters indoor maps, where grenades are the most useful. Be sure to use Promethean Vision with this loadout.

– Do not throw grenades when you have a clear shot at an enemy; this wastes precious time that you should spend shooting them. Rather, use Frag grenades to bounce around corners or cover if the enemy tries to take cover or run away.

– With a little practice, you will find that it is very easy to bounce frag grenades around obstructions. To do this, simply think of the frag as a bouncy ball, and throw it at the angle at which you would throw a bounce ball to reflect around a corner. Keep in mind that the grenade will roll slightly after landing.

– Frag grenades are the most effective in tight hallways, as they will not roll away from their target before detonating.

– Many player’s first instinct is to run around a corner and hide when they are injured. However, if you can properly bounce a grenade around the corner, you can kill the player before their shields regenerate. If possible, make the grenade roll slightly past the player so that they will instinctively run back around the corner towards you, where you can then finish them with your weapon.

Ordinance Weapons:

– When using the Sniper Rifle or Beam Rifle, consider engaging enemies at medium or close range without zooming in. This way, using the weapon feels a lot like using a headshot weapon, and in my opinion, makes it a lot easier to use. Kill the enemy with either a headshot or two quick body shots. It is easier to do this with the Beam Rifle, as it retains near perfect accuracy when fired without zooming in (while the Sniper Rifle does not). You will get 20 points instead of 10 for every kill, even if you don’t get a headshot.

– The Binary Rifle is one of the most powerful weapons in War Games, as it allows you to kill infantry with a single body shot. The Binary Rifle is very inaccurate when not zoomed in, so I suggest that you always zoom in. I also suggest that you only engage enemies from a distance, as it will be easier to hit them and they will have a harder time shooting you back. Notice that the Binary Rifle emits a red targeting laser at all times, so enemies will know when you are aiming at them. Therefore, you need to act fast and shoot them before they can run to cover.

– When using a rocket launcher (such as a Fuel Rod, Rocket Launcher, or Incinerator Cannon) against infantry, always shoot at the enemy’s foot. All three of these weapons will deal enough collateral damage to kill a full-health player with an indirect hit. This way, they will not be able to dodge the missile, while if you fire directly at them, they may be able to dodge it. Furthermore, I suggest that you jump just before shooting to give the rocket a more downward angle towards the enemy’s feet. This will make you less likely to miss.

– Although it is only a tier-2 weapon, the Rail Gun is an extremely effective weapon in War Games as it can kill an enemy in only one hit. As you charge it up, make sure that you are aiming at the enemy, as it will allow you to achieve a lock-on. That way, the projectile will home onto the enemy as you fire, making it nearly impossible to miss. When charging the Rail Gun, realize that it has a much shorter charge time than the Spartan Laser.

– Because the Spartan laser has very limited ammunition and takes a long time to charge, I suggest that you save it for destroying vehicles. The Spartan Laser emits a targeting laser as you charge it up, so your enemy will have plenty of warning before you fire. This makes it very difficult to use against infantry. On the other hand, due to its immense damage output, the Spartan Laser is great against vehicles, and can kill most in a single shot.

– When using short ranged weapons such as a Shotgun, Energy Sword, or Scatter Shot, take cover behind doorways and corners and wait to attack the enemies until the cross the doorway/corner. When combined with Promethean Vision or Active Camouflage, this technique can be even more effective.

– When using the Saw, notice that it has incredibly short range, and should be used similarly to a shotgun or melee weapon. Get as close as possible for maximum damage, and stay in close-quarters areas to avoid being picked off from a distance. The Saw is especially useful when combating multiple enemies at once surrounding an objective.

Do you want more Halo 4 strategies and walkthroughs? Visit my website at http://www.mystikeep.com/Matthew/Halo4Walkthrough/Index.htm where you will find a detailed walkthrough of each mission including text, pictures, and videos, a guide to Spartan Ops, and instructions on how to unlock all Halo 4 achievements.

Article Source: http://EzineArticles.com/expert/Matthew_G_Calligaro/1403791

 

Review: Legendary “A Marvel Deck Building Game”

Deck-building games is a fast-growing genre that is gaining more and more fans around the world. You start out with a lame deck consisting of a few basic cards and then all options are open. It’s up to you to find the best combos of cards, add them to your deck and gradually build a “machine” that works better than other players’. It all started with Dominion, then came Thunderstone, Ascention, Nightfall… and now Legendary! But Legendary is much more than a simple deck-building game. Read on to find what’s different about it.

The game’s storyline is quite compelling thanks to the Marvel license. Here are all your favourite guys: the good ones like Wolverine, Spiderman, Hulk, Captain America, Iron-Man and many more, and the bad ones: Dr. Doom, Magneto, Loki and Red Skul. One of the evil Masterminds decided to bring horror to the city, by trying to accomplish a scheme and recruiting many villains to help him do just that. You have the difficult task to stop him by recruiting the best super heroes out there and fighting the villains and the Mastermind himself. However you are not alone. Your fellow players are on your side trying to do just the same as you. Players don’t take the role of super heroes. Instead heroes are available for any player to add them to his deck from a common pool. So, is this a co-operative game? Up to one point yes. You all try to defeat the bad guys but one of you is going to do better than others. By defeating villains or fighting the Mastermind, players earn victory points and at the end of the game, the player with the most victory points is the winner.

This is a game for 1-5 players each player starting with the same deck of basic Hero cards, 8 S.H.I.E.L.D. Agents and 4 S.H.I.E.L.D. Troopers. During set-up, which by the way takes some time, you choose a Mastermind to fight at random. Each Mastermind comes together with 4 Mastermind tactics cards, placed underneath the Mastermind on a special place on the board. Then you choose a Scheme card at random too. On the Scheme card there there are details about how the Mastermind operates which influences the way the villain deck is formed.

Then you get to build the villain deck which consists of the following types of cards:

  • “Scheme twist” cards. A Scheme Twist card represents the Scheme moving forward towards victory for the evil Mastermind. Every Scheme works in a different way, with its Scheme Twists doing a specific thing related to that Scheme. The number of “Scheme twist” cards in the Villain deck depends on the Mastermind card.
  • “Master Strike” cards. A Master Strike card represents the evil Mastermind coming down to get their hands dirty and smash the Heroes themselves. Each Mastermind card has its own specific Master Strike effect. 5 of these identical cards are added to the villain deck.
  • Villain groups. Each group consists of eight villains that work together. The number of groups added depends on the number of players.
  • Henchmen groups. Henchmen are weaker Villains where each group consists of ten identical cards. The number of groups added depends on the number of players.
  • Bystanders. These are innocent citizens that turn out to be at the wrong place, the wrong time. Villains snatch them and carry them with them. When you defeat a Villain who has captured a bystander, you get an extra victory point for rescuing the poor guy/girl.

After the Villain deck, you build the Hero Deck. There are fifteen different heroes and you get to choose five of them (six when playing with 6 players). For each hero there are 14 corresponding cards (1 rare, 3 uncommons, 5 of one common, and 5 of another common).

ll decks are shuffled and put facedown on their special reserved places on the board. 5 cards are flipped from the Hero deck and put one next to the other into the 5 Hero Spaces in the HQ. Players shuffle their decks too and draw 6 cards. A starting player is chosen and players take turns in clockwise order.

Each player on his turn does 3 things:

  1. Play the top card of the Villain Deck. The villain makes a spectacular appearance in the city through the… sewers!! There are 5 spaces (places in the city) through which villains move: Sewers, Bank, Rooftops, Streets and the Bridge. Each time a new villain enters a city space, if there is already someone there, he gets pushed one space to the left, towards the bridge. This may cause a chain reaction when a new villain appears. But be careful, if a villain is pushed left of the bridge, which is the final fifth space on the board, he forever escapes the city. If a certain number of villains, depending on the chosen scheme, manage to escape, then evil wins and all players lose.
  2. Play cards from their hand, using them to recruit and fight. Each hero card has special symbols and text describing his abilities. A hero may provide gold which is used to recruit more heroes and/or attack points used to fight Villains. They also usually have a superpower ability that requires a hero of the same hero class having played this turn in order to activate it. Super powers can have many different effects such as drawing more cards, adding more attack points, getting rid of wounds or basic heroes and much more. Whenever a player defeats a villain he puts him on his personal Victory Pile.
  3. Discard his hand and draw six new cards

The game is over when players defeat the Mastermind four times or if the Mastermind wins. Then players add the victory points they earned during the game.

I wouldn’t like to overextend with the rules of the game and for example explain what “Scheme twist” and “Master Strike” cards do, as these details are not essential to the review itself. Now it’s time for the actual review:

Components:

The components of the game are only a gameboard and cards. The gameboard is very functional with plenty of room for all individual groups of cards. On the right we can see the Hero deck and Villain Deck. On the bottom of the board there is the HQ (Headquarters) with 5 spaces on which heroes that are revealed from the hero deck, are placed. Just above it there are the different parts of the city where villains appear. On the left side there is a space for the Mastermind and the S.H.I.E.L.D. agents deck. On the top there are spaces for the Scheme card, the escaped villains, Wounds deck and Bystanders deck. Finally a big space for cards that get KO’d (knocked out) for the game. These are permanently removed from the game. The board is big and has plenty of space for everything, even a very helpful textbox on the top-left corner about how to setup the game according to the number of players.

The artwork of the board and the cards is awesome. The images are original artwork, not found in any comic, drawn with detail and imagination. All 14 cards of each hero, from the common to the rare version has the same artwork which is an issue that some people find not very appealing. I wasn’t much bothered by that although I admit that it would be a mostly welcomed update to the game if differenr versions of heroes had different art and it would make the cards more easily recognizable. 8/10The gameboard!

Gameplay:

What is there not to like in Legendary? It is deck-building, which is one of the newest and most popular genres, it’s highly thematic and it’s also unique in that it’s both cooperative (with players cooperating to beat the Mastermind) and competitive (with players competing to earn the most victory points). This combination matches a lot of Marvel storylines and makes the game appealing to fans of co-op games and gamers who like games with a single winner (like me!!). Devin Low has designed this game effectively, combining the latest trends in gaming, flavoured by characters that almost everybody is familiar with, Marvel super heroes.

The pace of the game is really fast. There is always something happening and during other players turns, you can study your cards, planning your next turn or just watch the action. New villains appear every turn and some of them may trigger chain-reactions of events by pushing one or more villains to escape from the city.

Luck plays its little part in the game, regarding what heroes and villains will be revealed and whether you will manage to get enough heroes of a specific class to make your deck work. This is a big difference from games like Dominion or Thunderstone in which all cards are available to all players to buy. In Legendary you can only buy one of the five heroes at HQ so if no one fits your agenda or they are very expensive then your plans are delayed and you can do nothing about it. Nevertheless, strategy is the dominant element in the game as you decide what heroes to buy and what villains to fight.

A little issue with gameplay I noticed is that players that play first usually do better than players playing after them as they get to choose first the best available (and affordable) heroes which makes them having a head start against other players. I have to play many more games to decide if statistically this problem appears often enough to make it a real issue. Other than that gameplay is smooth and balanced and I have to admit very enjoyable.

Another con for the game is the amount of time required for set up and break down. You have to pick a Mastermind (OK, that’s easy), to find his four tacitic cards and pick a Scheme. Then you must build the Villain Deck: Add Master Strike cards, random Village and Henchmen groups and Bystanders. Then pick 5 Heroes. Shuffle all these decks. It’s true that set-up is not so boring as you are excited about the game that will follow. But what with break-down when the game is over? You have to sort out all the different cards, put them in piles and back to their box. This is a somewhat dull process but I guess it couldn’t be avoided. The randomness of the decks is what makes the gameplay so exciting. 9/10

Learning Curve:

Legendary is not a difficult game to learn, especially if you have played another deck-building game like Dominion or Thunderstone before. The most difficult thing to learn at first are the various cards of the villain deck, except the actual villains, that is Master Strike and Scheme Twist cards and their effects or what to do when a villain escapes. In case you never played a deck-building game before things will be a little harder. In any case, the best way to teach this game is to explain the very basic rules and learn the rest of it while playing the game. 7/10

Theme:

This is a game where the theme is evident wherever you look. It seems that it has been designed in a way that players could actually feel that they are hunting down an evil Mastermind. There are many elements that enhance this feeling such as:

  • The spaces through which villains move are not just spaces on the board but represent actual places in the city: the bank, the sewers, etc. These places are also drawn on the board
  • The fact that villains capture Bystanders is also very realistic. Of course villains should do something really mean to justify their role.
  • Masterminds have an agenta, a “Scheme”. That scheme isn’t just written in text but also gets actually executed using “Scheme twist” cards. The Mastermind also doesn’t stand aside watching the villains do all the dirty work but he makes impressive appearances with “Master Strike” events.
  • The fact that the evil Mastermind can win the game. Yes, sometimes evil wins!

I like very much the elaborate detail in which the game has been designed regarding its theme. I wish more games were like that. 10/10

Replayability:

Due to the randomness of the villain and hero decks and the different Masterminds and schemes there are endless combinations of setups which guarantees great replayability. Players also have the chance to adjust the difficulty of the game by choosing easier/harder Masterminds, altering their strength, choosing an easier/harder scheme, adding extra Scheme Twist cards or choosing easier/tougher Villain groups. Two expansions have already been published for the game, introducing new Heroes, Masterminds, Villains and Schemes. I think I’d never say no to a game of Legendary!. 9/10

Fun:

It’s intriguing to be able to co-operate with other players against a common threat and at the same time try to stub them on the back to be able to get the most victory points. Legendary is as fun a deck-building game can be. I had a great time playing it. 7/10

Pros:

  • you play with Marvel heroes and villains
  • nice artwork
  • excellently designed gameplay, ideally-applied theme
  • you cooperate with your friends but the winner is one
  • great replayability, dozens of different setups

Cons:

  • time-consuming setup and break-down

Recommended especially for:deck-building genre fans, Marvel Universe fans

Similar Games: Dominion, Thunderstone

According to my scoring system, scoring categories have different weights. Components have 15% weight, Gameplay 40%, Learning curve 5%, Theme 5%, Replayability 25%, Fun 10%. According to this system and the above scoring in each category, overall weighted scoring of the game is:

Overall: 8.6

Maria Panagou is the owner of http://www.boardgamemaniac.com website. If you liked this article, feel welcome to read more articles about board games, plus find informative game presentations, strategy guides, a comprehensive sleeving guide and more by visiting the above link.

Article Source: http://EzineArticles.com/expert/Maria_Panagou/1333024

 

Massage in Bucharest

Recognize it! You’re busy! And so must be! That’s what life is like! But you want more than that, you want to do more for yourself and massage can help. Because massage makes more than a simple relaxation of the mind and body. It keeps your body in shape and gives you enough energy to make you enjoy a longer life better than you do it today.

Massage releases stress. At the moment, stress is a universal evil. Every time you are late, every time you avoid a car in traffic, every time you have trouble working, stress is doing his job. Each time adrenaline increases heart rate and cortisone levels and organs respond to the measure. You will be in a state of nerves and constant agitation.
When there is no release of stress, serious problems such as an upset stomach, hypertension, sleep disturbances, chest pain, or existing illness may worsen.

Some of the changes that may occur are: Anxiety, lack of concentration, depression, permanent fatigue, muscle or bone pain, sexual dysfunction, excessive sleep or insomnia

All these stress-related problems can be diminished and some can be totally eliminated by massage. The researchers concluded that a massage session can lower heart rate and blood pressure, relax your muscles and increase endorphin production. The massage also releases serotonin and dopamine and the result is a general relaxation, both physical and mental.
Our body care must be at the top of the priorities.
By adding the massage to your routine you will look much better and you will be much healthier and relaxed. Massage can improve your vitality and mood. Massage can prepare for a long and beautiful life.

Our masseuses personalize each massage session according to the needs of the individual.
Our massage parlors offer a variety of relaxation styles and techniques to help you. Apart from relaxing, massage can be a powerful ally in reducing pain, increasing energy levels, improving mental and physical performance

We recommend : HotAngels , VipZone , JadePalace , ThaiPassion

After a massage session, you will see how the mental prospects are enriched, the body allows easier handling, better pressure resistance, relaxation and mental alertness, calm and creative thinking.
When you have the impression or force yourself to stay straight, your body is not actually aligned properly. Not only does the posture look bad, but it forces some of the muscles to go muddy all day, while others become weaker. After a long time, the incorrect position may cause other drops. For example, internal organs press on what affects digestion, breathing ability is also diminished, which means that much less blood and oxygen reaches the brain and hence all sorts of other complications.

Massage allows you to return your body to the track. Allowing the body to make healthy and accurate movements is one of the greatest benefits of massage. Massage can relax and restore muscles injured by bad posture, allowing the body to position itself in a natural, painless position.
Apart from posture, there is also anxiety. One of the signs of anxiety and stress can also be heavy breathing. When the body begins to breathe too little and deeply instead of breathing at a natural rithm, it is impossible for one to relax. One reason may also be that the chest muscles and the abdomen get tightened and the air gets harder.

Massage plays an important role in learning the body how to relax and how to improve breathing. Respiratory problems such as allergies, sinuses, asthma or bronchitis are a group of conditions that can benefit from massage. In fact, massage can have a positive impact on respiratory function.

Many of the muscles in the front and back of the upper part of the body are breathing accessory. When these muscles are tight and shorten they can block normal breathing and interrupt effective breathing natural rithm. Massage techniques for stretching and relaxing these muscles improves breathing function and breathability. Massage leads to an opening of the chest as well as structural alignment and nerve dilatation that are required for optimal pulmonary function. A good way to treat respiratory problems with massage is the taping made in Swedish massage. When done on the back, along with vibrations, it can detach the mucus from the lungs and can clean the airways for better later function.

Massage not only relaxes muscles, but helps people become aware of daily stress levels. Once the body recognizes what really means relaxation, the mind can rest easily relax before the stress becomes cornice and harmful. This will help you enjoy a balanced life. Massage controls breathing, allows the mind to re-create relaxation before the occurrence of chronic and harmful stress and increases the level of energy.